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?Hypernode? is the most feature-complete full production package for Kontakt ever made and entire songs can be made from scratch using the system in a variety of modern styles including:
Pop, Dance, Ambient, Chillout, Downtempo! With almost 12GB of content, all instruments offer flexible sequencers, automation, five freely assignable insert effect slots, convolution reverb and more. You can even modulate insert effect parameters via the included sequencers!

Create the perfect sounds, sequence them all together and then create an intro, verse, chorus, bridge, middle 8, fills and outros all inside the system!

Each multi instrument in ?Hypernode? is called a ?style? and can be seen like a whole song complete with intro, chorus, verse and so on. You can edit any part, any section and / or sounds of each multi to your liking.

You have an accompaniment section where you can play up to three-note chords, a drum section as well as additional parts like bass, pad and harmony.

Hypernode ships with over 600 factory sounds (24 bit, 44 khz), ranging from keys and guitars to synthesizer waveforms and hybrids and you can edit every aspect of the included sounds down to the smallest detail utilizing filters, envelopes, lfos and effects.

All instruments offer flexible sequencers, automation, five freely assignable insert effect slots, convolution reverb and more, you can even modulate insert effect parameters via the included sequencers!

The accompaniment module features 64 simultaneously running sequencers! Each sequencer can run at its own rate, number of steps (up to 128) and act as a one-shot phrase if required. There are also eight switchable patterns ? which results in a total of 512 sequencing tables for the accompaniment module alone!

The Accompaniment module is by far the most powerful and the true heart of Hypernode. All the magic starts when you press more than one note at the same time (e.g. a three-note chord).

Hypernode Accompaniment will then instantly sort all pressed notes from low to high as you play and map them to the three built-in note sequencers (low, mid and high) at the top section.

Each Hypernode Accomp note section (low, mid, high) features a selectable output FX BUS, a harmony hold function which causes the first pressed note(s) to stay at the same pitch as long as the ?H? button is pressed.

Furthermore there is a table loop button and a set of functions to edit and modify the current table. You can also quickly nudge tables left or right and erase or randomize them.

Each note section offers control over the amplifier and filter envelope, panning, volume, velocity to volume amount, filter cutoff, resonance, filter type (sweeping from lowpass to highpass) and filter envelope amount.

Sounds for the individual note sections can be chosen by category ? Atonal, Wave(form), String, Wind, Pluck and Voice. Each note section can play two sounds at the same time.

Did we mention that for each of the eight switchable patterns sounds can be set individually?

Filled to the brim with 128 different driving, gritty electronic basslines, this module provides the foundation to all your compositions, and just like all the other modules this one can be endlessly tweaked to suit your needs!

The Hypernode Kick module is the beating heart of your creation. It is powered by the same insert effects like in the other modules.

It features a fully modelled sound-engine with adjustable kick tuning, decay, pitch modulation and 26 types of additional click shapes and noise to add realism.

Besides the normal modulation tables, you can sequence up to three selectable engine parameters at once and per pattern.

The Hypernode Percussion module features five hybrid engines. Each engine combines samples with acoustic modelling.

The clap engine features 26 different samples for the attack and the decay of the modelled clap. Besides this there is a noise layer as well. A hand clap knob to dial in sampled hand claps with 63 round robins is included as well. All layers can be mixed and blended the way you want them.

The cymbal engine features 26 different samples for the splash and the decay of the modelled cymbal. Using this technique you can create a vast array of interesting sounding cymbals.
+ The fx engine comes with 26 different tonal shapes that can be used to create pitch sweeps, rises and noises.

+ You have full control over the amount of pitch, cutoff and volume.
+ Two low-frequency oscillators can shape the sound to your liking.

The snare engine is modelled after a physical snare drum. You can blend in tone and body noises freely and have access over small details like the initial snap (hit) sound of the snare as well as the smash itself.

Additionally, there is a noise sample layer to create interesting hybrid snare sounds easily. You can also easily create dampened snare or stick sounds as well.

The tom engine brings you modelled tom sounds. You have full control over the body (tone) of the toms as well as the ?snap? (click) sound that occurs when you hit a tom wit

Rigid Audio HYPERNODE [KONTAKT]


Referal Link: https://bit.ly/2wxRVd8

Added: 01.Sep.2018

Genre: Pop, Ambient or ChillOut, Downtempo

Catagory: Additional

Product ID: 8650

Our Price Before 10% Deduction

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£9.99

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